Zexal Catapult
Spell Normal

Zexal Catapult

  • Archetype:
  • Zexal

  • View:
  • 3482




Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "ZW -" or "ZS -" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 7, 2026
50± 8/ 100
Power Score
Intrinsic 50
Deck 50

Zexal Catapult — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 50.2 · Deck: 49.6 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Removal / Negation

Why it scores here

Zexal Catapult's value is a hand-activated Special Summon of a ZW/ZS monster plus a conditional level change for the Utopia board, followed by a once-per-turn GY banish-to-destroy that answers one opponent card in the Main Phase. The GY effect gives it some recursion and resilience, and 20/20 sampled decks run it with 80-95% partner rates, so it is a real, practical card. Its score is held down by the Utopia/ZW/ZS restriction, the lack of any combo evidence, and the fact that it is a Spell with no material body. Its high accessibility in Utopia decks does not lift it much because the 7 listed archetypes are mostly Utopia variants, so GenericUtility stays low.

Axis scores

Axis Score Evidence
Accessibility 65 Live only when a ZW/ZS monster is also in hand, with 16 of 20 sampled decks in the Utopia family and partners at 80-95% (observed, inferred for the hand requirement).
Combo & Conversion 55 Summons one monster and can convert the board to all Level 4 or all Level 5 when a Utopia monster is controlled; no recorded boards to confirm the payoff (inferred from text).
Resource Economy 45 The hand activation is roughly card-for-card (spell in, monster out), and the GY destroy costs this card plus a ZW/ZS monster for one removal, so it is net negative (verified from text).
Effect & Interaction 45 Destroys one opponent card, but only in the Main Phase, once per turn, and only from the GY with a ZW/ZS cost; soft, sorcery-speed interaction (verified from text).
Material Utility 5 A Spell has no material body, so it contributes nothing as material (verified from card type).
Resilience & Flexibility 60 The GY effect survives the card leaving the hand and can be used from the graveyard, which resists common hand-trap and spell-removal interaction, but the one-turn delay after reaching the GY limits flexibility (inferred from text).
Deck-Building Efficiency 45 Requires committed ZW/ZS and Utopia support, which acts like a self-restriction outside Utopia builds; splash is poor (inferred from deck evidence and text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Removal / Negation. Intrinsic ≈ 50.2, Deck ≈ 49.6, Meta = provisional. Modifiers: Archetype-locked restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-activated Special Summon of a ZW/ZS monster, which keeps it live in the opening hand alongside its partners
  • Conditional all-Level-4 or all-Level-5 effect enables Utopia Xyz and Synchro lines
  • GY banish-to-destroy gives repeatable, once-per-turn removal that works from the graveyard
  • Consistent deck inclusion (20/20 sampled decks) with partner rates of 80-95%

Weaknesses

  • Dead without a ZW/ZS monster in hand or GY
  • Only one destroy per turn and only during the Main Phase
  • Costs two GY resources (this card plus a ZW/ZS monster) for one removal
  • No material value and no recorded combo boards to confirm its impact

Counters / choke points

  • Negating the hand activation before the Special Summon resolves
  • Hand traps and spell removal that hit the card in hand
  • Opponent removal or disruption aimed at the ZW/ZS monsters that enable it
  • Floodgates or GY-based interaction that stops GY effects

Best use

Starter / Combo enabler with secondary Removal. Decks: Utopia (archetype 719, 181, 548), ZEXAL and Zexal-support builds.

Evidence & gaps

  • Verified: Hand-activated Special Summon of one ZW/ZS monster, conditional level change requires a controlled Utopia monster; GY effect: Main Phase, banish this card and a ZW/ZS monster, destroy 1 opponent card, once per turn; Spell card type has no material body; Played in 20 of 20 sampled decks (1.65 avg copies)
  • Observed: 16 of 20 sampled decks belong to Utopia-family archetypes; Top partners appear in 60-95% of decks
  • Inferred: Hand activation is card-neutral and the GY effect is net -1; Hand requirement for a ZW/ZS partner limits opening-hand accessibility; Utopia dependence is a deckbuilding restriction
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard) for archetype inclusion no recency-weighted deck sample beyond the 2022-2025 range











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